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Written by Boldee
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Monday, 03 August 2009 |
Sadly Blaidd has left the Nador dev team, so some redevelopment is taking place. Nador is going to take much longer to get to a playable state than expected but we will not be giving up so stay tuned for as long as it takes.
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Written by Boldee
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Sunday, 11 May 2008 |
Added a few screenshots to the site of the first zone of the game, the first screenshot is of the village square where you will start the game by talking to Xalidor a wizard who has been turned into a statue.
I will add a few more when the map develops further, with luck we will be providing zone maps to help you get around.
You can find the screenshots link in the main menu.
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Written by Boldee
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Sunday, 04 May 2008 |
We have had to make some adjustments to the size of the world after the realisation quite early on that it was just too small so to alleviate this we have made zones much larger than before. No change has been made to the general size of the world it is still 3 layers with 165 zones in each but now zones are divided into 100 rooms, so if you do the math that is a big increase in the number of rooms to 49,500 opposed to the original 12,375.
Once this was sorted we could then decide how to divide up a room to create areas of the map where events could take place, we opted for an 8 x 8 grid giving a total of 64 squares. Each of these squares is effectively 5ft x 5ft with a room being 40ft x 40ft, we thought a 5ft x 5ft grid size was appropriate as it is a standard size in most role playing systems.
So we now have the layout for our first zone, which is the starting village and tutorial zone where you will learn the basics of the game and decide which of the three realms you wish to ally to. Another major advance has been finding Campaign Cartographer 3 (CC3) and Dungeon Designer 3 (DD3), which we are now using to map Nador, the map will be a floor plan top down view.
I have also designed a basic hud interface for the game but until we have more database information it is hard to move further in this area, so needless to say that is the main focus of our efforts at this time. Still lots to do but we are making good progress to date.
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Written by Boldee
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Wednesday, 20 February 2008 |
When I first stated to write Nador one of the real sticking points was simply how to create the world and make it as dynamic as possible, at the time I was finding this a problem but a year later and a whole lot wiser I have managed to create a system that I think is as protean as it can be at this time.
The world consists of 3 layers each containing 165 zones, each zone contains 25 rooms which gives us a grand total of 12375 rooms over all 3 layers. There are some differences between each of the layers for instance the Dream world has no direct links to the above or below ground layers as it can only be reached by sleeping or some other special circumstances.
Rooms are a method of dividing up a zone into areas where game events can take place, events may be somthing as trivial as asking for directions or selling your loot to completing a major quest or slaying a special monster the possibilities are endless.
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Read more...
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Written by Boldee
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Tuesday, 19 February 2008 |
After many months of neglect Nador is alive again and taking a new direction thanks to the input of Blaidd who will be handling the development of the game system and data management which leaves me to concentrate on game mechanics.
I realised quite a while ago that this project was far more than one person could handle and my coding skill level was a bit lacking but over the last twelve months I have gained a great deal of experience which puts me in a much better position to start writing again. we hope to make additions to the team in the future but as we are still in the very early stages of re development this will have to wait for a more suitable time.
We estimate that we should have Nador ready to play for this time next year but in the mean time we should be able to show samples of game play including combat,trading,quests and some general story plots, we are also writing a dev diary to keep our users up to date on the progress we are making so stay tuned.
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